I am a creative mind who loves to find elegant solutions for design problems which combine usablity and aesthetics.
I grew up playing Warcraft 3 and Anno 1602 in the early 2000s and started visiting an extracurricular art school at the age of ten. At around the same time my father, an IT-specialist since the 70s, started to introduce me to programming. Becoming a UI Designer and an Artist was the most natural choice for me to combine all my passions.
I've assembled a broad skill range and can therefore easily connect and exchange with colleagues of other departments. I focus my work on creating compelling and motivating game experiences, clear and userfriendly prototypes and aesthetic artworks.
Create clean and elegant interfaces for the target users needs
Create compelling art and assets in various styles
Design engaging and motivating games and gamified features
Personal work
Procreate
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UI Design & Programming for Enshrouded, creating mockups and assets as well as implementing them to the game with Keen's Holistic Engine and C++
Game Design for the turn-based strategy card game World of Pirates, creating wireframes and Figma prototypes, 2D artworks and UI assets , implementing UI and programming features in Unity Engine with C#
Planning the gamified indoor cycling app frinju® with its features and design from ground up, creating wireframes and concepts, agile project management, 2D Art, creating logos, managing development and cooperation with an external software developer, graphic design for digital and print cases, planning a 5G software use case and winning 5G.NRW competition (5G-Sport Solution)
Lasertag Evolution Germany GmbH
Take and plan bookings with regards on individual wishes, operating the daily business of the lasertag arena, stocktaking and ordering supplies, training new employees
PlayThis GmbH
Creating 2D Assets (Icons, Menus) for UI, implementing these in Unreal Engine and scripting functionality and animation with the Blueprint Visual Scripting. Creating concept art and illustrations.
B.Sc. Game Design - Mediadesign Hochschule Düsseldorf
Game Design study with focus on Game Art. Title of the bachelor thesis: "Design Patterns for User Interfaces in MMORPGs"
Abitur - Märkisches Gymnasium Iserlohn